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	<title>Slick - 2D Game Library based on LWJGL</title>
	<link rel="alternate" type="text/html" href="http://slick.cokeandcode.com/index.php" />
	<modified>2012-02-04T19:02:49Z</modified>
	<author>
		<name>Kevin Glass</name>
	</author>
	<copyright>Copyright 2012, Kevin Glass</copyright>
	<generator url="http://www.sourceforge.net/projects/sphpblog" version="0.4.8">SPHPBLOG</generator>
	<entry>
		<title>And the winner is...</title>
		<link rel="alternate" type="text/html" href="http://slick.cokeandcode.com/index.php?entry=entry110604-074433" />
		<content type="text/html" mode="escaped"><![CDATA[The results of the Slick game contest are in, and the winner is....<br /><br /><a href="http://slick.javaunlimited.net/viewtopic.php?t=3314" target="_blank" ><b>Crush </b></a>(by Lex)<br /><br />Good work!! :D<br /><br />Here the complete results, based on this <a href="https://spreadsheets.google.com/spreadsheet/pub?hl=en_US&amp;key=0AhRlYbP8wA8wdERsWWxmRlFRRVY0UE1qamhSWHVYNEE&amp;hl=en_US&amp;gid=9" target="_blank" >calculation</a>:<br /><br />1°: Crush<br />2°: Shapetronic<br />3°: Enchanting Cadence<br />4°: Elemental<br />5°: Back to the past<br /><br />Read more over at the <a href="http://slick.javaunlimited.net/viewtopic.php?p=19993#19993" target="_blank" >forums.</a>]]></content>
		<id>http://slick.cokeandcode.com/index.php?entry=entry110604-074433</id>
		<issued>2011-06-04T00:00:00Z</issued>
		<modified>2011-06-04T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Slick Contest - It&amp;#039;s Time To Play</title>
		<link rel="alternate" type="text/html" href="http://slick.cokeandcode.com/index.php?entry=entry110517-084558" />
		<content type="text/html" mode="escaped"><![CDATA[The Slick Contest has come to it&#039;s conclusion and what a mightly collection it is. Check out the announcement:<br /><br /><a href="http://randomtower.blogspot.com/2011/05/slick-competition-2011-time-to-play.html" target="_blank" >Time to Play the Games!</a><br />]]></content>
		<id>http://slick.cokeandcode.com/index.php?entry=entry110517-084558</id>
		<issued>2011-05-17T00:00:00Z</issued>
		<modified>2011-05-17T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Slick Contest!</title>
		<link rel="alternate" type="text/html" href="http://slick.cokeandcode.com/index.php?entry=entry110310-130445" />
		<content type="text/html" mode="escaped"><![CDATA[<a href="javascript:openpopup('https://lh6.googleusercontent.com/_D9FyA78ffcA/TWyo4bZsmwI/AAAAAAAAApA/1ER_RDI3jZA/s640/slick-contest-2011-beta1.jpg',800,600,false);"><img src="https://lh6.googleusercontent.com/_D9FyA78ffcA/TWyo4bZsmwI/AAAAAAAAApA/1ER_RDI3jZA/s640/slick-contest-2011-beta1.jpg" border="0" alt="" /></a><br /><br /><a href="http://slick.javaunlimited.net/viewtopic.php?t=3081" target="_blank" >Sign Up Here!</a>]]></content>
		<id>http://slick.cokeandcode.com/index.php?entry=entry110310-130445</id>
		<issued>2011-03-10T00:00:00Z</issued>
		<modified>2011-03-10T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Slick AE - Android Edition</title>
		<link rel="alternate" type="text/html" href="http://slick.cokeandcode.com/index.php?entry=entry101126-123313" />
		<content type="text/html" mode="escaped"><![CDATA[Just trying again on the Android front, it&#039;s all moved on a long way and thanks to the wonderful <a href="http://code.google.com/p/libgdx/" target="_blank" >LibGDX</a> it&#039;s all a lot easier. A few hours of hacking later and I have:<br /><br /><a href="javascript:openpopup('http://dl.dropbox.com/u/1668516/android/onphone.png',800,600,false);"><img src="http://dl.dropbox.com/u/1668516/android/onphone.png" border="0" alt="" /></a><br /><br />More details on the forum as it continues...]]></content>
		<id>http://slick.cokeandcode.com/index.php?entry=entry101126-123313</id>
		<issued>2010-11-26T00:00:00Z</issued>
		<modified>2010-11-26T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Nightly Builds</title>
		<link rel="alternate" type="text/html" href="http://slick.cokeandcode.com/index.php?entry=entry101015-082345" />
		<content type="text/html" mode="escaped"><![CDATA[Thanks to Endolf at New Dawn Software we now have nightly builds.<br /><br />Check out the <a href="http://slick.cokeandcode.com/static.php?page=nightly-builds" target="_blank" >Nightly Builds Page</a>]]></content>
		<id>http://slick.cokeandcode.com/index.php?entry=entry101015-082345</id>
		<issued>2010-10-15T00:00:00Z</issued>
		<modified>2010-10-15T00:00:00Z</modified>
	</entry>
	<entry>
		<title>It&amp;#039;s been a long time...</title>
		<link rel="alternate" type="text/html" href="http://slick.cokeandcode.com/index.php?entry=entry101014-105913" />
		<content type="text/html" mode="escaped"><![CDATA[Well here we are again, there&#039;s been a bit of break hasn&#039;t there? What happened you asked? Well my life got very complicated (read divorce) and time and motivation dropped away. The good news:<br /><br />WE&#039;RE BACK!<br /><br />More fast development, more features, more games! I&#039;m working on some stuff with Android/Java2D as well so watch this space. Slick-wise I&#039;m back and doing bug runs. Then we&#039;ll look at some new features including the long awaited (oldest RFE we have) DXTn support.<br /><br />Thanks very much to the community for keeping things ticking over while I&#039;ve been out of action - hopefully we can all get more involved in the project to make up for your hard work.<br /><br />Looking forward to the future..]]></content>
		<id>http://slick.cokeandcode.com/index.php?entry=entry101014-105913</id>
		<issued>2010-10-14T00:00:00Z</issued>
		<modified>2010-10-14T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Latest Bug Run</title>
		<link rel="alternate" type="text/html" href="http://slick.cokeandcode.com/index.php?entry=entry091123-225320" />
		<content type="text/html" mode="escaped"><![CDATA[Just completed another bug run tonight. Everything requested on the forums is either fixed, added or at least responded too. Sorry it&#039;s been a bit of gap (2 months?) but I&#039;ve been moving house :)<br /><br />We&#039;re pushing up to 290 source files now and a hell of lot of tools and tests. <br /><br />More cool, Slick is seeing new games being developed with it all the time. Anything 2D seems to be possible and quite a few other variations of view point.<br /><br />Check out the Forums for examples and an active, helpful community!]]></content>
		<id>http://slick.cokeandcode.com/index.php?entry=entry091123-225320</id>
		<issued>2009-11-23T00:00:00Z</issued>
		<modified>2009-11-23T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Game Dev Contest - Beer</title>
		<link rel="alternate" type="text/html" href="http://slick.cokeandcode.com/index.php?entry=entry090923-115742" />
		<content type="text/html" mode="escaped"><![CDATA[The active chaps on the forums have decided a game development contest for Slick is a good idea - which I can&#039;t help but agree.<br /><br />The theme? <br /><br />BEER!<br /><br />Excellent choice, and there sounds like there will even be a token prize up for grabs. Running for a month the only requirements are that you use Slick (or Slick-Util) and the game has something to do with Beer.<br /><br />Go read more and sign up over <a href="http://slick.javaunlimited.net/viewtopic.php?t=1978" target="_blank" >here!</a>]]></content>
		<id>http://slick.cokeandcode.com/index.php?entry=entry090923-115742</id>
		<issued>2009-09-23T00:00:00Z</issued>
		<modified>2009-09-23T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Slick Stable</title>
		<link rel="alternate" type="text/html" href="http://slick.cokeandcode.com/index.php?entry=entry090815-100621" />
		<content type="text/html" mode="escaped"><![CDATA[It&#039;s been a long road but I really think we&#039;re starting to get somewhere with Slick now. People are just using it, a few bugs come and go (which I resolve in phases) but for the most part it&#039;s just being used as a tool for writing games - which is great!<br /><br />The library has slowed development a bit, mostly because there arn&#039;t that many feature requirements. I&#039;m working on a lot of projects at the moment so it&#039;s good for me that it&#039;s gone into a lull of simply bug fixes here and there.<br /><br />The next big tasks will be:<br /><br />- Add resource management (maybe incorporate some ideas from ReBirth?)<br />- Break up the packaging into separate modules<br />- Look at some higher level entity system <br />- Start breaking some API for some of the fixes that just haven&#039;t been possible as yet.<br /><br />That said, it&#039;s still going strong with plenty of users and wonderfully active forums. I couldn&#039;t have asked for more :)]]></content>
		<id>http://slick.cokeandcode.com/index.php?entry=entry090815-100621</id>
		<issued>2009-08-15T00:00:00Z</issued>
		<modified>2009-08-15T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Forum Maintainence</title>
		<link rel="alternate" type="text/html" href="http://slick.cokeandcode.com/index.php?entry=entry090705-133418" />
		<content type="text/html" mode="escaped"><![CDATA[The forums are going to be down for a short while. The generous sponsor of the forums has decided to move host and so we&#039;ll need to wait while they get sorted.<br /><br />Thanks for your patience.]]></content>
		<id>http://slick.cokeandcode.com/index.php?entry=entry090705-133418</id>
		<issued>2009-07-05T00:00:00Z</issued>
		<modified>2009-07-05T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Maven Repository</title>
		<link rel="alternate" type="text/html" href="http://slick.cokeandcode.com/index.php?entry=entry090410-131548" />
		<content type="text/html" mode="escaped"><![CDATA[Slick is now published to a maven repository located at:<br /><br /><a href="http://slick.cokeandcode.com/mavenrepo" target="_blank" >http://slick.cokeandcode.com/mavenrepo</a><br /><br />The first valid build in the repository is 250.]]></content>
		<id>http://slick.cokeandcode.com/index.php?entry=entry090410-131548</id>
		<issued>2009-04-10T00:00:00Z</issued>
		<modified>2009-04-10T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Version 0.3 Release</title>
		<link rel="alternate" type="text/html" href="http://slick.cokeandcode.com/index.php?entry=entry090407-211604" />
		<content type="text/html" mode="escaped"><![CDATA[We don&#039;t do many point releases round here, mostly relying on regular build number (see above Current Build #XXX). However, today we&#039;ve reached a milestone release - 0.3.<br /><br />Version 0.3 is released.<br /><br />This release has improved stability, performance and reliability. A wealth of bug fixes and enhancements have been applied. Thanks to everyone providing bug reports and tweaks for various platforms.<br /><br />New Features:<br /><br />- Unicode Font support (NateS)<br />- Reworked Applet Container (KappaOne)<br />- Reworked Canvas Container<br />- Slick-Util subset made available for LWJGL users<br />- Masking utilities<br />- Simple XML API<br />- SVG support extended<br />- Input System refactor<br /><br />Existing Features:<br /><br />- BigImage allows loading and manipulation of images larger than maximum texture size<br />- SVG Loading and Rendering (limited subset)<br />- Resolution independent game framework<br />- Abstract input/control system<br />- Image Saving<br />- Path finding utilities<br />- Image rendering (Manipulation, Offscreen buffers)<br />- OGG, XM, MOD, AIF, WAV audio playback (streaming and in memory)<br />- Particle System and supplied Editor (Pedigree)<br />- Font Rendering (SpriteSheet, AngelCode) and supplied Editor (Hiero)<br />- Geometric Shapes (Collision, Rendering)<br />- TileMap rendering based on Tiled<br />- Simple GUI framework (check out SUI for a more complete GUI extension)<br />- Deferred Loading<br />- Muffin/LocalStore support<br />- Applet/App/Canvas containers<br />- Animation Wrapper<br />- State Based game system (Transition effects framework)<br />- Java2D like Graphics context for rendering to LWJGL<br />- Sprite Sheet support (regular and packed using ImagePacker)<br />- Game Controller/Mouse/Keyboard support via LWJGL<br />- Cursor/Icon wrapped image support<br /><br /><a href="http://slick.cokeandcode.com/demos/versions/slick-0.3.jar" target="_blank" >http://slick.cokeandcode.com/demos/vers ... ck-0.3.jar</a><br /><br />This release marks a point from which we can start fixes some of the more annoying issues and reworking some of the framework. After 0.3 API are likely to be changing which may cause breakages with existing games - so it&#039;s time to start versioning that webstart!<br />]]></content>
		<id>http://slick.cokeandcode.com/index.php?entry=entry090407-211604</id>
		<issued>2009-04-07T00:00:00Z</issued>
		<modified>2009-04-07T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Highlights</title>
		<link rel="alternate" type="text/html" href="http://slick.cokeandcode.com/index.php?entry=entry080911-080932" />
		<content type="text/html" mode="escaped"><![CDATA[Haven&#039;t posted recently, mostly because there haven&#039;t been any great leaps forward in Slick. However, the toolset is being used by a lot of people to create great looking games in short time spans, checkout:<br /><br /><a href="http://slick.javaunlimited.net/viewtopic.php?t=1265" target="_blank" >SingSong Karaoke</a><br /><br /><a href="http://slick.javaunlimited.net/viewtopic.php?t=1225" target="_blank" >Sudoku Dreams</a><br /><br /><a href="http://slick.javaunlimited.net/viewtopic.php?t=1046" target="_blank" >Rocket Pod</a><br /><br />The library is also being expanded by the community:<br /><br /><a href="http://slick.javaunlimited.net/viewtopic.php?t=1268" target="_blank" >SVG Engine</a>]]></content>
		<id>http://slick.cokeandcode.com/index.php?entry=entry080911-080932</id>
		<issued>2008-09-11T00:00:00Z</issued>
		<modified>2008-09-11T00:00:00Z</modified>
	</entry>
	<entry>
		<title>GUI Options</title>
		<link rel="alternate" type="text/html" href="http://slick.cokeandcode.com/index.php?entry=entry080725-152537" />
		<content type="text/html" mode="escaped"><![CDATA[Slick comes from some basic GUI classes. Nothing more than the very simplest of things though. So, if you&#039;re writing something that needs  a rich GUI, what do you do?<br /><br />Well, there are a few options that are known to work with Slick:<br /><br /><a href="http://nifty-gui.lessvoid.com/" target="_blank" >Nifty GUI</a> - a flashy GUI in development which a Slick binding.<br /><br /><a href="http://code.google.com/p/slick-sui/" target="_blank" >SUI</a> - a now abandoned (anyone want to pick it up?) but perfectly usable GUI based on Slick.<br /><br /><a href="https://fenggui.dev.java.net/" target="_blank" >FengGUI</a> - a rich feature set and a popular choice. There&#039;s several set of integration codes posted on the <a href="http://slick.javaunlimited.net/" target="_blank" >Forums</a>.<br /><br />And finally, my recent addition to the foray - <a href="http://slick.cokeandcode.com/thingle" target="_blank" >Thingle</a> which is a OpenGL wrapping of the wonderful <a href="http://thinlet.sourceforge.net/home.html" target="_blank" >Thinlet Classic</a>. It has a Slick binding of course ;)]]></content>
		<id>http://slick.cokeandcode.com/index.php?entry=entry080725-152537</id>
		<issued>2008-07-25T00:00:00Z</issued>
		<modified>2008-07-25T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Games using Slick</title>
		<link rel="alternate" type="text/html" href="http://slick.cokeandcode.com/index.php?entry=entry080510-222927" />
		<content type="text/html" mode="escaped"><![CDATA[It&#039;s been a while since I checked around. Here&#039;s a list of games that are complete using Slick (a couple are mine of course).<br /><br /><a href="http://www.istarion.de/" target="_blank" ><img src="http://www.istarion.de/games/screens/shot3.jpg" width="200" height="150" border="0" alt="" /><br />Highnoon Remake</a><br /><br /><a href="http://www.groovyrobot.com/" target="_blank" ><img src="http://slick.cokeandcode.com/images/mootox5.png" width="200" height="150" border="0" alt="" /><br />Mootox 2D Truck Racing</a><br /><br /><a href="http://www.cokeandcode.com/" target="_blank" ><img src="http://slick.cokeandcode.com/images/cute1.png" width="200" height="150" border="0" alt="" /><br />Cute Planet Puzzle</a><br /><br /><a href="http://www.thematrix154.com/slickrocket/screenshots.html" target="_blank" ><img src="http://www.thematrix154.com/slickrocket/images/screens/thumbnails/dev_fly-by.png" width="200" height="150" border="0" alt="" /><br />SlickRocket</a><br /><br /><a href="http://www.haaks.net/spidertrap1/bv000005.jpg" target="_blank" ><img src="http://www.haaks.net/spidertrap1/bv000005.jpg" width="200" height="158" border="0" alt="" /><br />SpiderTrap</a><br /><br /><a href="http://home.arcor.de/newbielein/HarryPotter/" target="_blank" ><img src="http://home.arcor.de/newbielein/HarryPotter/images/Screenshot_2.jpg" width="200" height="157" border="0" alt="" /><br />HarryPotter Quiz</a><br /><br /><a href="http://www.spark-hq.net/" target="_blank" ><img src="http://www.codemallet.com/screenshots/Spark.png" width="200" height="150" border="0" alt="" /><br />Spark</a><br /><br />If you know or any others, let me know!<br /><br /><br /><br />]]></content>
		<id>http://slick.cokeandcode.com/index.php?entry=entry080510-222927</id>
		<issued>2008-05-10T00:00:00Z</issued>
		<modified>2008-05-10T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Distance Field Generation</title>
		<link rel="alternate" type="text/html" href="http://slick.cokeandcode.com/index.php?entry=entry080426-213044" />
		<content type="text/html" mode="escaped"><![CDATA[Recently one of the regulars from JGO, OrangyTang, showed some fantastic work using a technique invented by the wonder Valve, see details <a href="http://www.javagaming.org/forums/index.php?topic=18479.0" target="_blank" >on the post</a><br /><br />Essentially it allows you to scale stuff up from tiny images, maintaining some pretty convincing detail levels. The magic is in another image thats generated from a big version of the image, storing alpha values describing the detail. As you can tell I don&#039;t really understand it, but with Orangy&#039;s help and a bit of code I&#039;ve added generation of these fields into Hiero. You get this sort of result with low quality settings:<br /><br /><a href="javascript:openpopup('http://www.cokeandcode.com/images/dmap5.png',800,600,false);"><img src="http://www.cokeandcode.com/images/dmap5.png" border="0" alt="" /></a><br /><br />Ok, so why is this better than using true type fonts and generating them at run time. Well, it&#039;s not generically better - there are cases for both - the pro&#039;s of this are pretty compelling tho:<br /><br />1) No generation at startup<br />2) Much lower use of graphics card resources<br />3) Fonts can be scaled up and down without regeneration<br /><br />Great feature. Many thanks to the hard work of the folks at Valve and of course the Tang.<br /><br />I&#039;m still wondering whether we can get it to support a texture rather than the plain old image and of course whether it&#039;s possible to get back some antialiasing.<br />]]></content>
		<id>http://slick.cokeandcode.com/index.php?entry=entry080426-213044</id>
		<issued>2008-04-26T00:00:00Z</issued>
		<modified>2008-04-26T00:00:00Z</modified>
	</entry>
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