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Games using Slick 

It's been a while since I checked around. Here's a list of games that are complete using Slick (a couple are mine of course).


Highnoon Remake



Mootox 2D Truck Racing



Cute Planet Puzzle



SlickRocket



SpiderTrap



HarryPotter Quiz



Spark


If you know or any others, let me know!




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Here comes Star Trek 

One of the Slick users is working on a great looking game, take a look!



Great stuff!
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Magical RTS 

That "mock warcraft 2 game" has become an obssession. It's turning into a really enjoyable coding task - a persistent online RTS with a strategic overview is the current aim.

On the bright side, it's also driving bugs out of Slick like nobodies business.

The unnamed orcy game is starting to look a bit nicer too:


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ShyGuy's Cave of Death! 

Another game in development, this time by the mighty Dex..



Guide your little ShyGuy through the Caves of Death in this variation on the classic. Collect the coins for bonus points, but watch out for the mines! It's already a lot of fun to play, give it a try via webstart
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Super Trooper 

I've just knocked up another test game, it's called SuperTrooper - like the classic game paratrooper accept you can move your tank around. It's highlighted a few issues and adjustments to Slick so theres a new version uploaded.

Check out SuperTrooper

EDIT: I hadn't upload the new slick fully. Should work for all now. Apologies.

Or here's a development screenshot if webstart is too much effort :)


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Virium Blood Splats 

Work continues on my little test shooter (though not much since I seem to spend more time on the library right now). I've added shooting, collision, generators and blood in (see the shot below). However, I've now hit a performance problem - before anyone gets worried this problem shows up even with sprite rendering turned off. Due the sheer number of aliens being collision checked things are getting a bit slow (even on this beast of a machine). So, the next step is to add spatial partitioning in to the collision to speed it all up a fair bit - that is next time I get chance to work on it.



This version isn't on webstart yet, since I don't have the performance issue pegged yet. Tis mighty fun watching all the splatters though :)

Blood Spatter, Blood Stains and Bullets all implemented with the particle system! :)
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Applet Support Beta 

As of LWJGL Beta 4 there's some nice Applet support. However, it's flaky at the moment so be prepapred for problems if you try the link below - back up, save, etc before clicking. However, reports or working or not working systems (browser, os) would be very useful

Kitipong as an Applet

Still, it's all very exicitng and could be ultimately cool. Any reports here or through the forums - thanks!

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They're coming to get me! 

Little bit of time on Virium tonight, highlighted a couple of buglets in Slick which I've since fixed and committed. I've added aliens and generators (that pump out the aliens), heres a screenie:



Can't shoot them yet, thats next - maybe with particles. We'll have to see.

Oh, and check out GameContainer.setMinimumLogicUpdateInterval(). It wins the prize for longest method name ever but is extremely useful. It allows you to limit how often your game logic (update() method) is called. This is very useful once it starts to get heavy - say collidng a couple of hundred aliens. I'm currently rendering at 1100 fps but only updating the logic at 100 fps. Animations run independently of logic so they stay as smooth as the frame rate (as does a bunch of other stuff :))

UPDATE: Ok, here's a link to Virium demo webstart built, packed, webstarted and uploaded with the standard Slick build.xml.
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