It's been a long road but I really think we're starting to get somewhere with Slick now. People are just using it, a few bugs come and go (which I resolve in phases) but for the most part it's just being used as a tool for writing games - which is great!
The library has slowed development a bit, mostly because there arn't that many feature requirements. I'm working on a lot of projects at the moment so it's good for me that it's gone into a lull of simply bug fixes here and there.
The next big tasks will be:
- Add resource management (maybe incorporate some ideas from ReBirth?)
- Break up the packaging into separate modules
- Look at some higher level entity system
- Start breaking some API for some of the fixes that just haven't been possible as yet.
That said, it's still going strong with plenty of users and wonderfully active forums. I couldn't have asked for more :)
The library has slowed development a bit, mostly because there arn't that many feature requirements. I'm working on a lot of projects at the moment so it's good for me that it's gone into a lull of simply bug fixes here and there.
The next big tasks will be:
- Add resource management (maybe incorporate some ideas from ReBirth?)
- Break up the packaging into separate modules
- Look at some higher level entity system
- Start breaking some API for some of the fixes that just haven't been possible as yet.
That said, it's still going strong with plenty of users and wonderfully active forums. I couldn't have asked for more :)









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