Uses of Interface
org.newdawn.slick.opengl.renderer.SGL

Packages that use SGL
org.newdawn.slick This package contains the actual API the game developer should be using. 
org.newdawn.slick.opengl This package contains the nitty gritty image manipulation code for using OpenGL with standard image formats. 
org.newdawn.slick.opengl.renderer   
 

Uses of SGL in org.newdawn.slick
 

Fields in org.newdawn.slick declared as SGL
protected static SGL Color.GL
          The renderer to use for all GL operations
 

Uses of SGL in org.newdawn.slick.opengl
 

Fields in org.newdawn.slick.opengl declared as SGL
protected static SGL TextureImpl.GL
          The renderer to use for all GL operations
 

Uses of SGL in org.newdawn.slick.opengl.renderer
 

Classes in org.newdawn.slick.opengl.renderer that implement SGL
 class ImmediateModeOGLRenderer
          The default OpenGL renderer, uses immediate mode for everything
 class VAOGLRenderer
          A renderer that caches all operations into an array, creates an opengl vertex array when required and spits the data down to the card in batch mode
 

Methods in org.newdawn.slick.opengl.renderer that return SGL
static SGL Renderer.get()
          Get the renderer to be used when accessing GL
 

Methods in org.newdawn.slick.opengl.renderer with parameters of type SGL
static void Renderer.setRenderer(SGL r)
          Set the renderer to be used
 



Copyright © 2006 New Dawn Software. All Rights Reserved.