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| Packages that use SGL | |
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| org.newdawn.slick | This package contains the actual API the game developer should be using. |
| org.newdawn.slick.opengl | This package contains the nitty gritty image manipulation code for using OpenGL with standard image formats. |
| org.newdawn.slick.opengl.renderer | |
| Uses of SGL in org.newdawn.slick |
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| Fields in org.newdawn.slick declared as SGL | |
|---|---|
protected static SGL |
Color.GL
The renderer to use for all GL operations |
| Uses of SGL in org.newdawn.slick.opengl |
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| Fields in org.newdawn.slick.opengl declared as SGL | |
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protected static SGL |
TextureImpl.GL
The renderer to use for all GL operations |
| Uses of SGL in org.newdawn.slick.opengl.renderer |
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| Classes in org.newdawn.slick.opengl.renderer that implement SGL | |
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class |
ImmediateModeOGLRenderer
The default OpenGL renderer, uses immediate mode for everything |
class |
VAOGLRenderer
A renderer that caches all operations into an array, creates an opengl vertex array when required and spits the data down to the card in batch mode |
| Methods in org.newdawn.slick.opengl.renderer that return SGL | |
|---|---|
static SGL |
Renderer.get()
Get the renderer to be used when accessing GL |
| Methods in org.newdawn.slick.opengl.renderer with parameters of type SGL | |
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static void |
Renderer.setRenderer(SGL r)
Set the renderer to be used |
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