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		<title>Slick - 2D Game Library based on LWJGL</title>
		<link>http://slick.cokeandcode.com/index.php</link>
		<description><![CDATA[Slick 2D]]></description>
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				<rdf:li resource="http://slick.cokeandcode.com/index.php?entry=entry090923-115742" />
				<rdf:li resource="http://slick.cokeandcode.com/index.php?entry=entry090815-100621" />
				<rdf:li resource="http://slick.cokeandcode.com/index.php?entry=entry090705-133418" />
				<rdf:li resource="http://slick.cokeandcode.com/index.php?entry=entry090410-131548" />
				<rdf:li resource="http://slick.cokeandcode.com/index.php?entry=entry090407-211604" />
				<rdf:li resource="http://slick.cokeandcode.com/index.php?entry=entry080911-080932" />
				<rdf:li resource="http://slick.cokeandcode.com/index.php?entry=entry080725-152537" />
				<rdf:li resource="http://slick.cokeandcode.com/index.php?entry=entry080510-222927" />
				<rdf:li resource="http://slick.cokeandcode.com/index.php?entry=entry080426-213044" />
				<rdf:li resource="http://slick.cokeandcode.com/index.php?entry=entry080426-212954" />
				<rdf:li resource="http://slick.cokeandcode.com/index.php?entry=entry080404-201911" />
				<rdf:li resource="http://slick.cokeandcode.com/index.php?entry=entry080403-114018" />
				<rdf:li resource="http://slick.cokeandcode.com/index.php?entry=entry080217-094703" />
				<rdf:li resource="http://slick.cokeandcode.com/index.php?entry=entry080121-091212" />
				<rdf:li resource="http://slick.cokeandcode.com/index.php?entry=entry080105-193909" />
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	<item rdf:about="http://slick.cokeandcode.com/index.php?entry=entry091123-225320">
		<title>Latest Bug Run</title>
		<link>http://slick.cokeandcode.com/index.php?entry=entry091123-225320</link>
		<description><![CDATA[Just completed another bug run tonight. Everything requested on the forums is either fixed, added or at least responded too. Sorry it&#039;s been a bit of gap (2 months?) but I&#039;ve been moving house :)<br /><br />We&#039;re pushing up to 290 source files now and a hell of lot of tools and tests. <br /><br />More cool, Slick is seeing new games being developed with it all the time. Anything 2D seems to be possible and quite a few other variations of view point.<br /><br />Check out the Forums for examples and an active, helpful community!]]></description>
	</item>
	<item rdf:about="http://slick.cokeandcode.com/index.php?entry=entry090923-115742">
		<title>Game Dev Contest - Beer</title>
		<link>http://slick.cokeandcode.com/index.php?entry=entry090923-115742</link>
		<description><![CDATA[The active chaps on the forums have decided a game development contest for Slick is a good idea - which I can&#039;t help but agree.<br /><br />The theme? <br /><br />BEER!<br /><br />Excellent choice, and there sounds like there will even be a token prize up for grabs. Running for a month the only requirements are that you use Slick (or Slick-Util) and the game has something to do with Beer.<br /><br />Go read more and sign up over <a href="http://slick.javaunlimited.net/viewtopic.php?t=1978" target="_blank" >here!</a>]]></description>
	</item>
	<item rdf:about="http://slick.cokeandcode.com/index.php?entry=entry090815-100621">
		<title>Slick Stable</title>
		<link>http://slick.cokeandcode.com/index.php?entry=entry090815-100621</link>
		<description><![CDATA[It&#039;s been a long road but I really think we&#039;re starting to get somewhere with Slick now. People are just using it, a few bugs come and go (which I resolve in phases) but for the most part it&#039;s just being used as a tool for writing games - which is great!<br /><br />The library has slowed development a bit, mostly because there arn&#039;t that many feature requirements. I&#039;m working on a lot of projects at the moment so it&#039;s good for me that it&#039;s gone into a lull of simply bug fixes here and there.<br /><br />The next big tasks will be:<br /><br />- Add resource management (maybe incorporate some ideas from ReBirth?)<br />- Break up the packaging into separate modules<br />- Look at some higher level entity system <br />- Start breaking some API for some of the fixes that just haven&#039;t been possible as yet.<br /><br />That said, it&#039;s still going strong with plenty of users and wonderfully active forums. I couldn&#039;t have asked for more :)]]></description>
	</item>
	<item rdf:about="http://slick.cokeandcode.com/index.php?entry=entry090705-133418">
		<title>Forum Maintainence</title>
		<link>http://slick.cokeandcode.com/index.php?entry=entry090705-133418</link>
		<description><![CDATA[The forums are going to be down for a short while. The generous sponsor of the forums has decided to move host and so we&#039;ll need to wait while they get sorted.<br /><br />Thanks for your patience.]]></description>
	</item>
	<item rdf:about="http://slick.cokeandcode.com/index.php?entry=entry090410-131548">
		<title>Maven Repository</title>
		<link>http://slick.cokeandcode.com/index.php?entry=entry090410-131548</link>
		<description><![CDATA[Slick is now published to a maven repository located at:<br /><br /><a href="http://slick.cokeandcode.com/mavenrepo" target="_blank" >http://slick.cokeandcode.com/mavenrepo</a><br /><br />The first valid build in the repository is 250.]]></description>
	</item>
	<item rdf:about="http://slick.cokeandcode.com/index.php?entry=entry090407-211604">
		<title>Version 0.3 Release</title>
		<link>http://slick.cokeandcode.com/index.php?entry=entry090407-211604</link>
		<description><![CDATA[We don&#039;t do many point releases round here, mostly relying on regular build number (see above Current Build #XXX). However, today we&#039;ve reached a milestone release - 0.3.<br /><br />Version 0.3 is released.<br /><br />This release has improved stability, performance and reliability. A wealth of bug fixes and enhancements have been applied. Thanks to everyone providing bug reports and tweaks for various platforms.<br /><br />New Features:<br /><br />- Unicode Font support (NateS)<br />- Reworked Applet Container (KappaOne)<br />- Reworked Canvas Container<br />- Slick-Util subset made available for LWJGL users<br />- Masking utilities<br />- Simple XML API<br />- SVG support extended<br />- Input System refactor<br /><br />Existing Features:<br /><br />- BigImage allows loading and manipulation of images larger than maximum texture size<br />- SVG Loading and Rendering (limited subset)<br />- Resolution independent game framework<br />- Abstract input/control system<br />- Image Saving<br />- Path finding utilities<br />- Image rendering (Manipulation, Offscreen buffers)<br />- OGG, XM, MOD, AIF, WAV audio playback (streaming and in memory)<br />- Particle System and supplied Editor (Pedigree)<br />- Font Rendering (SpriteSheet, AngelCode) and supplied Editor (Hiero)<br />- Geometric Shapes (Collision, Rendering)<br />- TileMap rendering based on Tiled<br />- Simple GUI framework (check out SUI for a more complete GUI extension)<br />- Deferred Loading<br />- Muffin/LocalStore support<br />- Applet/App/Canvas containers<br />- Animation Wrapper<br />- State Based game system (Transition effects framework)<br />- Java2D like Graphics context for rendering to LWJGL<br />- Sprite Sheet support (regular and packed using ImagePacker)<br />- Game Controller/Mouse/Keyboard support via LWJGL<br />- Cursor/Icon wrapped image support<br /><br /><a href="http://slick.cokeandcode.com/demos/versions/slick-0.3.jar" target="_blank" >http://slick.cokeandcode.com/demos/vers ... ck-0.3.jar</a><br /><br />This release marks a point from which we can start fixes some of the more annoying issues and reworking some of the framework. After 0.3 API are likely to be changing which may cause breakages with existing games - so it&#039;s time to start versioning that webstart!<br />]]></description>
	</item>
	<item rdf:about="http://slick.cokeandcode.com/index.php?entry=entry080911-080932">
		<title>Highlights</title>
		<link>http://slick.cokeandcode.com/index.php?entry=entry080911-080932</link>
		<description><![CDATA[Haven&#039;t posted recently, mostly because there haven&#039;t been any great leaps forward in Slick. However, the toolset is being used by a lot of people to create great looking games in short time spans, checkout:<br /><br /><a href="http://slick.javaunlimited.net/viewtopic.php?t=1265" target="_blank" >SingSong Karaoke</a><br /><br /><a href="http://slick.javaunlimited.net/viewtopic.php?t=1225" target="_blank" >Sudoku Dreams</a><br /><br /><a href="http://slick.javaunlimited.net/viewtopic.php?t=1046" target="_blank" >Rocket Pod</a><br /><br />The library is also being expanded by the community:<br /><br /><a href="http://slick.javaunlimited.net/viewtopic.php?t=1268" target="_blank" >SVG Engine</a>]]></description>
	</item>
	<item rdf:about="http://slick.cokeandcode.com/index.php?entry=entry080725-152537">
		<title>GUI Options</title>
		<link>http://slick.cokeandcode.com/index.php?entry=entry080725-152537</link>
		<description><![CDATA[Slick comes from some basic GUI classes. Nothing more than the very simplest of things though. So, if you&#039;re writing something that needs  a rich GUI, what do you do?<br /><br />Well, there are a few options that are known to work with Slick:<br /><br /><a href="http://nifty-gui.lessvoid.com/" target="_blank" >Nifty GUI</a> - a flashy GUI in development which a Slick binding.<br /><br /><a href="http://code.google.com/p/slick-sui/" target="_blank" >SUI</a> - a now abandoned (anyone want to pick it up?) but perfectly usable GUI based on Slick.<br /><br /><a href="https://fenggui.dev.java.net/" target="_blank" >FengGUI</a> - a rich feature set and a popular choice. There&#039;s several set of integration codes posted on the <a href="http://slick.javaunlimited.net/" target="_blank" >Forums</a>.<br /><br />And finally, my recent addition to the foray - <a href="http://slick.cokeandcode.com/thingle" target="_blank" >Thingle</a> which is a OpenGL wrapping of the wonderful <a href="http://thinlet.sourceforge.net/home.html" target="_blank" >Thinlet Classic</a>. It has a Slick binding of course ;)]]></description>
	</item>
	<item rdf:about="http://slick.cokeandcode.com/index.php?entry=entry080510-222927">
		<title>Games using Slick</title>
		<link>http://slick.cokeandcode.com/index.php?entry=entry080510-222927</link>
		<description><![CDATA[It&#039;s been a while since I checked around. Here&#039;s a list of games that are complete using Slick (a couple are mine of course).<br /><br /><a href="http://www.istarion.de/" target="_blank" ><img src="http://www.istarion.de/games/screens/shot3.jpg" width="200" height="150" border="0" alt="" /><br />Highnoon Remake</a><br /><br /><a href="http://www.groovyrobot.com/" target="_blank" ><img src="http://slick.cokeandcode.com/images/mootox5.png" width="200" height="150" border="0" alt="" /><br />Mootox 2D Truck Racing</a><br /><br /><a href="http://www.cokeandcode.com/" target="_blank" ><img src="http://slick.cokeandcode.com/images/cute1.png" width="200" height="150" border="0" alt="" /><br />Cute Planet Puzzle</a><br /><br /><a href="http://www.thematrix154.com/slickrocket/screenshots.html" target="_blank" ><img src="http://www.thematrix154.com/slickrocket/images/screens/thumbnails/dev_fly-by.png" width="200" height="150" border="0" alt="" /><br />SlickRocket</a><br /><br /><a href="http://www.haaks.net/spidertrap1/bv000005.jpg" target="_blank" ><img src="http://www.haaks.net/spidertrap1/bv000005.jpg" width="200" height="158" border="0" alt="" /><br />SpiderTrap</a><br /><br /><a href="http://home.arcor.de/newbielein/HarryPotter/" target="_blank" ><img src="http://home.arcor.de/newbielein/HarryPotter/images/Screenshot_2.jpg" width="200" height="157" border="0" alt="" /><br />HarryPotter Quiz</a><br /><br /><a href="http://www.spark-hq.net/" target="_blank" ><img src="http://www.codemallet.com/screenshots/Spark.png" width="200" height="150" border="0" alt="" /><br />Spark</a><br /><br />If you know or any others, let me know!<br /><br /><br /><br />]]></description>
	</item>
	<item rdf:about="http://slick.cokeandcode.com/index.php?entry=entry080426-213044">
		<title>Distance Field Generation</title>
		<link>http://slick.cokeandcode.com/index.php?entry=entry080426-213044</link>
		<description><![CDATA[Recently one of the regulars from JGO, OrangyTang, showed some fantastic work using a technique invented by the wonder Valve, see details <a href="http://www.javagaming.org/forums/index.php?topic=18479.0" target="_blank" >on the post</a><br /><br />Essentially it allows you to scale stuff up from tiny images, maintaining some pretty convincing detail levels. The magic is in another image thats generated from a big version of the image, storing alpha values describing the detail. As you can tell I don&#039;t really understand it, but with Orangy&#039;s help and a bit of code I&#039;ve added generation of these fields into Hiero. You get this sort of result with low quality settings:<br /><br /><img src="http://www.cokeandcode.com/images/dmap5.png" width="500" height="375" border="0" alt="" /><br /><br />Ok, so why is this better than using true type fonts and generating them at run time. Well, it&#039;s not generically better - there are cases for both - the pro&#039;s of this are pretty compelling tho:<br /><br />1) No generation at startup<br />2) Much lower use of graphics card resources<br />3) Fonts can be scaled up and down without regeneration<br /><br />Great feature. Many thanks to the hard work of the folks at Valve and of course the Tang.<br /><br />I&#039;m still wondering whether we can get it to support a texture rather than the plain old image and of course whether it&#039;s possible to get back some antialiasing.<br />]]></description>
	</item>
	<item rdf:about="http://slick.cokeandcode.com/index.php?entry=entry080426-212954">
		<title>Moved to LWJGL 2.0b</title>
		<link>http://slick.cokeandcode.com/index.php?entry=entry080426-212954</link>
		<description><![CDATA[Slick has moved over to LWJGL 2.0b. This was for various reasons, but mainly to pick up the great work thats being done on making applets more viable. <br /><br />See the forums for more details.]]></description>
	</item>
	<item rdf:about="http://slick.cokeandcode.com/index.php?entry=entry080404-201911">
		<title>Platformer Example</title>
		<link>http://slick.cokeandcode.com/index.php?entry=entry080404-201911</link>
		<description><![CDATA[The platformer example is now commented up and tidied up to a much more useful state. The src is now browseable (and SVNable) here:<br /><br /><a href="https://bob.newdawnsoftware.com/repos/slick/trunk/SlickPlatformer/" target="_blank" >https://bob.newdawnsoftware.com/repos/slick/trunk/SlickPlatformer/</a><br /><br />You can also get it as a <a href="http://www.cokeandcode.com/demos/platformer/platformer-src.zip" target="_blank" >zip here</a><br /><br />]]></description>
	</item>
	<item rdf:about="http://slick.cokeandcode.com/index.php?entry=entry080403-114018">
		<title>Documentation Effort</title>
		<link>http://slick.cokeandcode.com/index.php?entry=entry080403-114018</link>
		<description><![CDATA[So, there&#039;s a whole bunch of games being written and more people are slowly coming on board to try out Slick with their projects. Thats great!<br /><br />However, theres now a whole list of things that needs doing to support these folks. The primary goal at the moment is documentation and examples. There&#039;s been a small tank scrolling example for a long time which users have found useful, but we&#039;re starting to get into more interesting areas now..<br /><br />First, thanks to the community members who have decided to get involved and start adding to the wiki in the sections that they&#039;re either using or feeling needs some expanding. Great job guys! It&#039;s really appreciated.<br /><br />Second, last night I found some time (around that Applet game, network library, slick updates and real life (tm)) to knock together a platformer example making use of Phys2D with slick. At the moment it&#039;s not optimisied and the code needs lots of expanding - but it&#039;s a start. I&#039;m planning to update it again over the next few days to resolve the remaining issues where possible and document what the problems are and how they might be approached.<br /><br />Enough text, an image speaks 1000 words:<br /><br /><img src="http://www.cokeandcode.com/demos/platformer/plat1.png" width="300" height="224" border="0" alt="" /><br /><br />It&#039;s available to try <a href="http://www.cokeandcode.com/demos/platformer/platformer.jnlp" target="_blank" >via Webstart</a>. The <a href="http://www.cokeandcode.com/demos/platformer/platformer-src.zip" target="_blank" >source code</a> is available but you&#039;ll need to get slick and phys2d yourself. Remeber also that this is just a first cut (and evening&#039;s hacking) so it&#039;ll get cleaner and more interested soon.]]></description>
	</item>
	<item rdf:about="http://slick.cokeandcode.com/index.php?entry=entry080217-094703">
		<title>Time Ticks On..</title>
		<link>http://slick.cokeandcode.com/index.php?entry=entry080217-094703</link>
		<description><![CDATA[Slick is progressing nicely, we&#039;ve a great body of useful and productive code which is slowly becoming stable. However, since there&#039;s a set of new games on the way we may see the code base growing and new feature adds in the near future. This might make the rest unstable again for a while, but it&#039;ll be better in the long run...<br /><br />Honest ;)<br /><br />Anyway, let me know if you&#039;re working on anything cool or need any new features (since we&#039;re in that mode anyway) let us know.]]></description>
	</item>
	<item rdf:about="http://slick.cokeandcode.com/index.php?entry=entry080121-091212">
		<title>Internal/Infernal Refactor</title>
		<link>http://slick.cokeandcode.com/index.php?entry=entry080121-091212</link>
		<description><![CDATA[Spent a few hours yesterday refactoring how the internal code works for OpenAL and OpenGL. This is to allow the core of slick to be used as a utility library for LWJGL development outside of using Slick as a whole. <br /><br />This has now produced a new artefact, slick-util, thats a library of stuff that Slick uses internally to load textures and audio. This might be useful to some one. The javadoc for this package can be found here:<br /><br /><a href="http://slick.cokeandcode.com/javadoc-util/" target="_blank" >Slick Util JavaDoc</a><br /><br />Interesting new API for simplicty includes these two:<br /><br /><a href="http://slick.cokeandcode.com/javadoc-util/org/newdawn/slick/openal/AudioLoader.html" target="_blank" >AudioLoader</a><br /><a href="http://slick.cokeandcode.com/javadoc-util/org/newdawn/slick/opengl/TextureLoader.html" target="_blank" >TextureLoader</a><br /><br />The packages (JAR and distribution) are available <a href="http://slick.cokeandcode.com/downloads/util" target="_blank" >here</a>]]></description>
	</item>
	<item rdf:about="http://slick.cokeandcode.com/index.php?entry=entry080105-193909">
		<title>Here comes Star Trek</title>
		<link>http://slick.cokeandcode.com/index.php?entry=entry080105-193909</link>
		<description><![CDATA[One of the Slick users is working on a great looking game, take a look! <br /><br /><img src="images/fed03.png" width="500" height="388" border="0" alt="" /><br /><br />Great stuff!]]></description>
	</item>
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