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		<title>Slick - 2D Game Library based on LWJGL</title>
		<link>http://slick.cokeandcode.com/index.php</link>
		<description><![CDATA[Slick 2D]]></description>
		<copyright>Copyright 2012, Kevin Glass</copyright>
		<managingEditor>Kevin Glass</managingEditor>
		<language>en-US</language>
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		<item>
			<title>And the winner is...</title>
			<link>http://slick.cokeandcode.com/index.php?entry=entry110604-074433</link>
			<description><![CDATA[The results of the Slick game contest are in, and the winner is....<br /><br /><a href="http://slick.javaunlimited.net/viewtopic.php?t=3314" target="_blank" ><b>Crush </b></a>(by Lex)<br /><br />Good work!! :D<br /><br />Here the complete results, based on this <a href="https://spreadsheets.google.com/spreadsheet/pub?hl=en_US&amp;key=0AhRlYbP8wA8wdERsWWxmRlFRRVY0UE1qamhSWHVYNEE&amp;hl=en_US&amp;gid=9" target="_blank" >calculation</a>:<br /><br />1°: Crush<br />2°: Shapetronic<br />3°: Enchanting Cadence<br />4°: Elemental<br />5°: Back to the past<br /><br />Read more over at the <a href="http://slick.javaunlimited.net/viewtopic.php?p=19993#19993" target="_blank" >forums.</a>]]></description>
			<category></category>
			<guid isPermaLink="true">http://slick.cokeandcode.com/index.php?entry=entry110604-074433</guid>
			<author>Kevin Glass</author>
			<pubDate>Sat, 04 Jun 2011 07:44:33 GMT</pubDate>
			<comments>http://slick.cokeandcode.com/comments.php?y=11&amp;m=06&amp;entry=entry110604-074433</comments>
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			<title>Slick Contest - It&#039;s Time To Play</title>
			<link>http://slick.cokeandcode.com/index.php?entry=entry110517-084558</link>
			<description><![CDATA[The Slick Contest has come to it&#039;s conclusion and what a mightly collection it is. Check out the announcement:<br /><br /><a href="http://randomtower.blogspot.com/2011/05/slick-competition-2011-time-to-play.html" target="_blank" >Time to Play the Games!</a><br />]]></description>
			<category>Games</category>
			<guid isPermaLink="true">http://slick.cokeandcode.com/index.php?entry=entry110517-084558</guid>
			<author>Kevin Glass</author>
			<pubDate>Tue, 17 May 2011 08:45:58 GMT</pubDate>
			<comments>http://slick.cokeandcode.com/comments.php?y=11&amp;m=05&amp;entry=entry110517-084558</comments>
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		<item>
			<title>Slick Contest!</title>
			<link>http://slick.cokeandcode.com/index.php?entry=entry110310-130445</link>
			<description><![CDATA[<a href="javascript:openpopup('https://lh6.googleusercontent.com/_D9FyA78ffcA/TWyo4bZsmwI/AAAAAAAAApA/1ER_RDI3jZA/s640/slick-contest-2011-beta1.jpg',800,600,false);"><img src="https://lh6.googleusercontent.com/_D9FyA78ffcA/TWyo4bZsmwI/AAAAAAAAApA/1ER_RDI3jZA/s640/slick-contest-2011-beta1.jpg" border="0" alt="" /></a><br /><br /><a href="http://slick.javaunlimited.net/viewtopic.php?t=3081" target="_blank" >Sign Up Here!</a>]]></description>
			<category>Games</category>
			<guid isPermaLink="true">http://slick.cokeandcode.com/index.php?entry=entry110310-130445</guid>
			<author>Kevin Glass</author>
			<pubDate>Thu, 10 Mar 2011 13:04:45 GMT</pubDate>
			<comments>http://slick.cokeandcode.com/comments.php?y=11&amp;m=03&amp;entry=entry110310-130445</comments>
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			<title>Slick AE - Android Edition</title>
			<link>http://slick.cokeandcode.com/index.php?entry=entry101126-123313</link>
			<description><![CDATA[Just trying again on the Android front, it&#039;s all moved on a long way and thanks to the wonderful <a href="http://code.google.com/p/libgdx/" target="_blank" >LibGDX</a> it&#039;s all a lot easier. A few hours of hacking later and I have:<br /><br /><a href="javascript:openpopup('http://dl.dropbox.com/u/1668516/android/onphone.png',800,600,false);"><img src="http://dl.dropbox.com/u/1668516/android/onphone.png" border="0" alt="" /></a><br /><br />More details on the forum as it continues...]]></description>
			<category>Development</category>
			<guid isPermaLink="true">http://slick.cokeandcode.com/index.php?entry=entry101126-123313</guid>
			<author>Kevin Glass</author>
			<pubDate>Fri, 26 Nov 2010 12:33:13 GMT</pubDate>
			<comments>http://slick.cokeandcode.com/comments.php?y=10&amp;m=11&amp;entry=entry101126-123313</comments>
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			<title>Nightly Builds</title>
			<link>http://slick.cokeandcode.com/index.php?entry=entry101015-082345</link>
			<description><![CDATA[Thanks to Endolf at New Dawn Software we now have nightly builds.<br /><br />Check out the <a href="http://slick.cokeandcode.com/static.php?page=nightly-builds" target="_blank" >Nightly Builds Page</a>]]></description>
			<category>Development, Release</category>
			<guid isPermaLink="true">http://slick.cokeandcode.com/index.php?entry=entry101015-082345</guid>
			<author>Kevin Glass</author>
			<pubDate>Fri, 15 Oct 2010 08:23:45 GMT</pubDate>
			<comments>http://slick.cokeandcode.com/comments.php?y=10&amp;m=10&amp;entry=entry101015-082345</comments>
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		<item>
			<title>It&#039;s been a long time...</title>
			<link>http://slick.cokeandcode.com/index.php?entry=entry101014-105913</link>
			<description><![CDATA[Well here we are again, there&#039;s been a bit of break hasn&#039;t there? What happened you asked? Well my life got very complicated (read divorce) and time and motivation dropped away. The good news:<br /><br />WE&#039;RE BACK!<br /><br />More fast development, more features, more games! I&#039;m working on some stuff with Android/Java2D as well so watch this space. Slick-wise I&#039;m back and doing bug runs. Then we&#039;ll look at some new features including the long awaited (oldest RFE we have) DXTn support.<br /><br />Thanks very much to the community for keeping things ticking over while I&#039;ve been out of action - hopefully we can all get more involved in the project to make up for your hard work.<br /><br />Looking forward to the future..]]></description>
			<category>Development</category>
			<guid isPermaLink="true">http://slick.cokeandcode.com/index.php?entry=entry101014-105913</guid>
			<author>Kevin Glass</author>
			<pubDate>Thu, 14 Oct 2010 10:59:13 GMT</pubDate>
			<comments>http://slick.cokeandcode.com/comments.php?y=10&amp;m=10&amp;entry=entry101014-105913</comments>
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		<item>
			<title>Latest Bug Run</title>
			<link>http://slick.cokeandcode.com/index.php?entry=entry091123-225320</link>
			<description><![CDATA[Just completed another bug run tonight. Everything requested on the forums is either fixed, added or at least responded too. Sorry it&#039;s been a bit of gap (2 months?) but I&#039;ve been moving house :)<br /><br />We&#039;re pushing up to 290 source files now and a hell of lot of tools and tests. <br /><br />More cool, Slick is seeing new games being developed with it all the time. Anything 2D seems to be possible and quite a few other variations of view point.<br /><br />Check out the Forums for examples and an active, helpful community!]]></description>
			<category>Development</category>
			<guid isPermaLink="true">http://slick.cokeandcode.com/index.php?entry=entry091123-225320</guid>
			<author>Kevin Glass</author>
			<pubDate>Mon, 23 Nov 2009 22:53:20 GMT</pubDate>
			<comments>http://slick.cokeandcode.com/comments.php?y=09&amp;m=11&amp;entry=entry091123-225320</comments>
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			<title>Game Dev Contest - Beer</title>
			<link>http://slick.cokeandcode.com/index.php?entry=entry090923-115742</link>
			<description><![CDATA[The active chaps on the forums have decided a game development contest for Slick is a good idea - which I can&#039;t help but agree.<br /><br />The theme? <br /><br />BEER!<br /><br />Excellent choice, and there sounds like there will even be a token prize up for grabs. Running for a month the only requirements are that you use Slick (or Slick-Util) and the game has something to do with Beer.<br /><br />Go read more and sign up over <a href="http://slick.javaunlimited.net/viewtopic.php?t=1978" target="_blank" >here!</a>]]></description>
			<category>Development</category>
			<guid isPermaLink="true">http://slick.cokeandcode.com/index.php?entry=entry090923-115742</guid>
			<author>Kevin Glass</author>
			<pubDate>Wed, 23 Sep 2009 11:57:42 GMT</pubDate>
			<comments>http://slick.cokeandcode.com/comments.php?y=09&amp;m=09&amp;entry=entry090923-115742</comments>
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		<item>
			<title>Slick Stable</title>
			<link>http://slick.cokeandcode.com/index.php?entry=entry090815-100621</link>
			<description><![CDATA[It&#039;s been a long road but I really think we&#039;re starting to get somewhere with Slick now. People are just using it, a few bugs come and go (which I resolve in phases) but for the most part it&#039;s just being used as a tool for writing games - which is great!<br /><br />The library has slowed development a bit, mostly because there arn&#039;t that many feature requirements. I&#039;m working on a lot of projects at the moment so it&#039;s good for me that it&#039;s gone into a lull of simply bug fixes here and there.<br /><br />The next big tasks will be:<br /><br />- Add resource management (maybe incorporate some ideas from ReBirth?)<br />- Break up the packaging into separate modules<br />- Look at some higher level entity system <br />- Start breaking some API for some of the fixes that just haven&#039;t been possible as yet.<br /><br />That said, it&#039;s still going strong with plenty of users and wonderfully active forums. I couldn&#039;t have asked for more :)]]></description>
			<category>Development</category>
			<guid isPermaLink="true">http://slick.cokeandcode.com/index.php?entry=entry090815-100621</guid>
			<author>Kevin Glass</author>
			<pubDate>Sat, 15 Aug 2009 10:06:21 GMT</pubDate>
			<comments>http://slick.cokeandcode.com/comments.php?y=09&amp;m=08&amp;entry=entry090815-100621</comments>
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		<item>
			<title>Forum Maintainence</title>
			<link>http://slick.cokeandcode.com/index.php?entry=entry090705-133418</link>
			<description><![CDATA[The forums are going to be down for a short while. The generous sponsor of the forums has decided to move host and so we&#039;ll need to wait while they get sorted.<br /><br />Thanks for your patience.]]></description>
			<category>Development</category>
			<guid isPermaLink="true">http://slick.cokeandcode.com/index.php?entry=entry090705-133418</guid>
			<author>Kevin Glass</author>
			<pubDate>Sun, 05 Jul 2009 13:34:18 GMT</pubDate>
			<comments>http://slick.cokeandcode.com/comments.php?y=09&amp;m=07&amp;entry=entry090705-133418</comments>
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			<title>Maven Repository</title>
			<link>http://slick.cokeandcode.com/index.php?entry=entry090410-131548</link>
			<description><![CDATA[Slick is now published to a maven repository located at:<br /><br /><a href="http://slick.cokeandcode.com/mavenrepo" target="_blank" >http://slick.cokeandcode.com/mavenrepo</a><br /><br />The first valid build in the repository is 250.]]></description>
			<category>Development</category>
			<guid isPermaLink="true">http://slick.cokeandcode.com/index.php?entry=entry090410-131548</guid>
			<author>Kevin Glass</author>
			<pubDate>Fri, 10 Apr 2009 13:15:48 GMT</pubDate>
			<comments>http://slick.cokeandcode.com/comments.php?y=09&amp;m=04&amp;entry=entry090410-131548</comments>
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			<title>Version 0.3 Release</title>
			<link>http://slick.cokeandcode.com/index.php?entry=entry090407-211604</link>
			<description><![CDATA[We don&#039;t do many point releases round here, mostly relying on regular build number (see above Current Build #XXX). However, today we&#039;ve reached a milestone release - 0.3.<br /><br />Version 0.3 is released.<br /><br />This release has improved stability, performance and reliability. A wealth of bug fixes and enhancements have been applied. Thanks to everyone providing bug reports and tweaks for various platforms.<br /><br />New Features:<br /><br />- Unicode Font support (NateS)<br />- Reworked Applet Container (KappaOne)<br />- Reworked Canvas Container<br />- Slick-Util subset made available for LWJGL users<br />- Masking utilities<br />- Simple XML API<br />- SVG support extended<br />- Input System refactor<br /><br />Existing Features:<br /><br />- BigImage allows loading and manipulation of images larger than maximum texture size<br />- SVG Loading and Rendering (limited subset)<br />- Resolution independent game framework<br />- Abstract input/control system<br />- Image Saving<br />- Path finding utilities<br />- Image rendering (Manipulation, Offscreen buffers)<br />- OGG, XM, MOD, AIF, WAV audio playback (streaming and in memory)<br />- Particle System and supplied Editor (Pedigree)<br />- Font Rendering (SpriteSheet, AngelCode) and supplied Editor (Hiero)<br />- Geometric Shapes (Collision, Rendering)<br />- TileMap rendering based on Tiled<br />- Simple GUI framework (check out SUI for a more complete GUI extension)<br />- Deferred Loading<br />- Muffin/LocalStore support<br />- Applet/App/Canvas containers<br />- Animation Wrapper<br />- State Based game system (Transition effects framework)<br />- Java2D like Graphics context for rendering to LWJGL<br />- Sprite Sheet support (regular and packed using ImagePacker)<br />- Game Controller/Mouse/Keyboard support via LWJGL<br />- Cursor/Icon wrapped image support<br /><br /><a href="http://slick.cokeandcode.com/demos/versions/slick-0.3.jar" target="_blank" >http://slick.cokeandcode.com/demos/vers ... ck-0.3.jar</a><br /><br />This release marks a point from which we can start fixes some of the more annoying issues and reworking some of the framework. After 0.3 API are likely to be changing which may cause breakages with existing games - so it&#039;s time to start versioning that webstart!<br />]]></description>
			<category>Release</category>
			<guid isPermaLink="true">http://slick.cokeandcode.com/index.php?entry=entry090407-211604</guid>
			<author>Kevin Glass</author>
			<pubDate>Tue, 07 Apr 2009 21:16:04 GMT</pubDate>
			<comments>http://slick.cokeandcode.com/comments.php?y=09&amp;m=04&amp;entry=entry090407-211604</comments>
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			<title>Highlights</title>
			<link>http://slick.cokeandcode.com/index.php?entry=entry080911-080932</link>
			<description><![CDATA[Haven&#039;t posted recently, mostly because there haven&#039;t been any great leaps forward in Slick. However, the toolset is being used by a lot of people to create great looking games in short time spans, checkout:<br /><br /><a href="http://slick.javaunlimited.net/viewtopic.php?t=1265" target="_blank" >SingSong Karaoke</a><br /><br /><a href="http://slick.javaunlimited.net/viewtopic.php?t=1225" target="_blank" >Sudoku Dreams</a><br /><br /><a href="http://slick.javaunlimited.net/viewtopic.php?t=1046" target="_blank" >Rocket Pod</a><br /><br />The library is also being expanded by the community:<br /><br /><a href="http://slick.javaunlimited.net/viewtopic.php?t=1268" target="_blank" >SVG Engine</a>]]></description>
			<category>Development</category>
			<guid isPermaLink="true">http://slick.cokeandcode.com/index.php?entry=entry080911-080932</guid>
			<author>Kevin Glass</author>
			<pubDate>Thu, 11 Sep 2008 08:09:32 GMT</pubDate>
			<comments>http://slick.cokeandcode.com/comments.php?y=08&amp;m=09&amp;entry=entry080911-080932</comments>
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			<title>GUI Options</title>
			<link>http://slick.cokeandcode.com/index.php?entry=entry080725-152537</link>
			<description><![CDATA[Slick comes from some basic GUI classes. Nothing more than the very simplest of things though. So, if you&#039;re writing something that needs  a rich GUI, what do you do?<br /><br />Well, there are a few options that are known to work with Slick:<br /><br /><a href="http://nifty-gui.lessvoid.com/" target="_blank" >Nifty GUI</a> - a flashy GUI in development which a Slick binding.<br /><br /><a href="http://code.google.com/p/slick-sui/" target="_blank" >SUI</a> - a now abandoned (anyone want to pick it up?) but perfectly usable GUI based on Slick.<br /><br /><a href="https://fenggui.dev.java.net/" target="_blank" >FengGUI</a> - a rich feature set and a popular choice. There&#039;s several set of integration codes posted on the <a href="http://slick.javaunlimited.net/" target="_blank" >Forums</a>.<br /><br />And finally, my recent addition to the foray - <a href="http://slick.cokeandcode.com/thingle" target="_blank" >Thingle</a> which is a OpenGL wrapping of the wonderful <a href="http://thinlet.sourceforge.net/home.html" target="_blank" >Thinlet Classic</a>. It has a Slick binding of course ;)]]></description>
			<category>Development</category>
			<guid isPermaLink="true">http://slick.cokeandcode.com/index.php?entry=entry080725-152537</guid>
			<author>Kevin Glass</author>
			<pubDate>Fri, 25 Jul 2008 15:25:37 GMT</pubDate>
			<comments>http://slick.cokeandcode.com/comments.php?y=08&amp;m=07&amp;entry=entry080725-152537</comments>
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			<title>Games using Slick</title>
			<link>http://slick.cokeandcode.com/index.php?entry=entry080510-222927</link>
			<description><![CDATA[It&#039;s been a while since I checked around. Here&#039;s a list of games that are complete using Slick (a couple are mine of course).<br /><br /><a href="http://www.istarion.de/" target="_blank" ><img src="http://www.istarion.de/games/screens/shot3.jpg" width="200" height="150" border="0" alt="" /><br />Highnoon Remake</a><br /><br /><a href="http://www.groovyrobot.com/" target="_blank" ><img src="http://slick.cokeandcode.com/images/mootox5.png" width="200" height="150" border="0" alt="" /><br />Mootox 2D Truck Racing</a><br /><br /><a href="http://www.cokeandcode.com/" target="_blank" ><img src="http://slick.cokeandcode.com/images/cute1.png" width="200" height="150" border="0" alt="" /><br />Cute Planet Puzzle</a><br /><br /><a href="http://www.thematrix154.com/slickrocket/screenshots.html" target="_blank" ><img src="http://www.thematrix154.com/slickrocket/images/screens/thumbnails/dev_fly-by.png" width="200" height="150" border="0" alt="" /><br />SlickRocket</a><br /><br /><a href="http://www.haaks.net/spidertrap1/bv000005.jpg" target="_blank" ><img src="http://www.haaks.net/spidertrap1/bv000005.jpg" width="200" height="158" border="0" alt="" /><br />SpiderTrap</a><br /><br /><a href="http://home.arcor.de/newbielein/HarryPotter/" target="_blank" ><img src="http://home.arcor.de/newbielein/HarryPotter/images/Screenshot_2.jpg" width="200" height="157" border="0" alt="" /><br />HarryPotter Quiz</a><br /><br /><a href="http://www.spark-hq.net/" target="_blank" ><img src="http://www.codemallet.com/screenshots/Spark.png" width="200" height="150" border="0" alt="" /><br />Spark</a><br /><br />If you know or any others, let me know!<br /><br /><br /><br />]]></description>
			<category>Games</category>
			<guid isPermaLink="true">http://slick.cokeandcode.com/index.php?entry=entry080510-222927</guid>
			<author>Kevin Glass</author>
			<pubDate>Sat, 10 May 2008 22:29:27 GMT</pubDate>
			<comments>http://slick.cokeandcode.com/comments.php?y=08&amp;m=05&amp;entry=entry080510-222927</comments>
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			<title>Distance Field Generation</title>
			<link>http://slick.cokeandcode.com/index.php?entry=entry080426-213044</link>
			<description><![CDATA[Recently one of the regulars from JGO, OrangyTang, showed some fantastic work using a technique invented by the wonder Valve, see details <a href="http://www.javagaming.org/forums/index.php?topic=18479.0" target="_blank" >on the post</a><br /><br />Essentially it allows you to scale stuff up from tiny images, maintaining some pretty convincing detail levels. The magic is in another image thats generated from a big version of the image, storing alpha values describing the detail. As you can tell I don&#039;t really understand it, but with Orangy&#039;s help and a bit of code I&#039;ve added generation of these fields into Hiero. You get this sort of result with low quality settings:<br /><br /><a href="javascript:openpopup('http://www.cokeandcode.com/images/dmap5.png',800,600,false);"><img src="http://www.cokeandcode.com/images/dmap5.png" border="0" alt="" /></a><br /><br />Ok, so why is this better than using true type fonts and generating them at run time. Well, it&#039;s not generically better - there are cases for both - the pro&#039;s of this are pretty compelling tho:<br /><br />1) No generation at startup<br />2) Much lower use of graphics card resources<br />3) Fonts can be scaled up and down without regeneration<br /><br />Great feature. Many thanks to the hard work of the folks at Valve and of course the Tang.<br /><br />I&#039;m still wondering whether we can get it to support a texture rather than the plain old image and of course whether it&#039;s possible to get back some antialiasing.<br />]]></description>
			<category>Development</category>
			<guid isPermaLink="true">http://slick.cokeandcode.com/index.php?entry=entry080426-213044</guid>
			<author>Kevin Glass</author>
			<pubDate>Sat, 26 Apr 2008 21:30:44 GMT</pubDate>
			<comments>http://slick.cokeandcode.com/comments.php?y=08&amp;m=04&amp;entry=entry080426-213044</comments>
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