Project Details
Details
Slick2D is a simple set of tools wrapped around the LWJGL OpenGL binding for Java. It's aims are as follows:
* Provide a simple 2D API
* Make transition from Java2D to OpenGL easier
* Enable distribution via WebStart without the complexity
* Provide the tools required for most simple games out of the box
* Extensible framework for flexibility
* Mix and Match - you use what you want, nothing is enforced.
* Help with rendering, sound, input, collision and anything else we can think of.
Here are some things we're explicitly not doing and why:
* Abstracting the rendering method (i.e. Java2D or OpenGL). With the advent of LWJGL Applets, it's a waste of time and just makes things more complicated.
* Take over your development - where would the fun be if the library just forced you to do everything it's way?
* Fix everything - there will always be challenges in games development.
* Move to 3D eventually.
Authors
Kevin Glass - general framework and base code
Tommy Haaks - tilemap development and general testing/fixing
Mark Bernard - geom, transform package along with bug fixing
Aaron Roberts - audio support, geometry test cases and general bug fixes
Matthias Mann - PNG loader and lots of advice
Jimmy - True Type Font support and various big image testing
If I've missed you off, let me know and I'll update it post haste.

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