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       <dc:date>2012-02-04T18:43:28+00:00</dc:date>
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        <dc:date>2012-02-04T18:41:02+00:00</dc:date>
        <dc:creator>Christopher Waugh</dc:creator>
        <title>fizzy - old revision restored</title>
        <link>http://slick.cokeandcode.com/wiki/doku.php?id=fizzy&amp;rev=1328380862&amp;do=diff</link>
        <description>Fizzy is a library designed to provide all the functionality of JBox2D (which it is built off of), but make everything a little simpler.  To use fizzy, you will need the source code at &lt;https://bob.newdawnsoftware.com/repos/slick/trunk/fizzy/&gt;.  This source code will then need to be compiled using it's build script (build.xml).  This will create a fizzy jar you can use in your project.</description>
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        <dc:date>2012-02-02T18:18:31+00:00</dc:date>
        <dc:creator>Christopher Waugh</dc:creator>
        <title>user_manual</title>
        <link>http://slick.cokeandcode.com/wiki/doku.php?id=user_manual&amp;rev=1328206711&amp;do=diff</link>
        <description>Slick2D user Manual

	*  Game Containers and Basic Game
		*  Controlling Game Updates

	*  Graphics Context
		*  Clipping
		*  Alpha Buffer
		*  Fills and Gradients
		*  Shaking the Camera
		*  off screen render FBO/Pbuffer


	*  Images
		*  Sprite Sheets
		*  Packed Sprite Sheets
		*  XML Packed Sprite Sheets (Pack-U-Like)
		*  Animations
		*  Image Buffer
		*  Rendering to an Image
		*  Saving
		*  Fade In/Out Effect</description>
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        <dc:date>2012-02-02T18:14:03+00:00</dc:date>
        <dc:creator>Christopher Waugh</dc:creator>
        <title>box2d_overview - created</title>
        <link>http://slick.cokeandcode.com/wiki/doku.php?id=box2d_overview&amp;rev=1328206443&amp;do=diff</link>
        <description>Box2D (Overview)

the fundamental structure of fizzy, jBox2D, and LIBGdx Box2D

 --The three engines listed above all have slightly different ways of organizing the way that physical bodies interact, but they are all based off of the Box2D engine at their core.  As such there are several similarities between them.  This manual will try to go over the basics of Box2D.</description>
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        <dc:date>2012-01-23T17:03:04+00:00</dc:date>
        <dc:creator>Christopher Waugh</dc:creator>
        <title>physics - created</title>
        <link>http://slick.cokeandcode.com/wiki/doku.php?id=physics&amp;rev=1327338184&amp;do=diff</link>
        <description>Physics

 --Many games, including platformers, RTS, and even the odd RPG, require objects to interact with each other realistically.  Sometimes, the collisions are easy to detect and resolve, and can be handled with custom code.  However, many games require their objects to have complex shapes, or to bounce, slide, or otherwise collide in a way that is realistic, complex, and fast.  This is where a physics engine excels.</description>
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        <dc:date>2012-01-22T20:47:53+00:00</dc:date>
        <dc:creator>Christopher Waugh</dc:creator>
        <title>bounceanator</title>
        <link>http://slick.cokeandcode.com/wiki/doku.php?id=bounceanator&amp;rev=1327265273&amp;do=diff</link>
        <description>Android Workspace Setup and &quot;Bounceanator&quot; Sample Game

 ----In order to create a game for Android, it is easiest to install eclipse and the android plugin for eclipse (&lt;http://developer.android.com/sdk/installing.html&gt;)

----Once you have these, you will need to get a Slick-AE jar.  This can be done by checking out the source for both projects and running the build script in Slick-AE.</description>
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        <dc:date>2012-01-20T03:13:27+00:00</dc:date>
        <dc:creator>Christopher Waugh</dc:creator>
        <title>tutorials</title>
        <link>http://slick.cokeandcode.com/wiki/doku.php?id=tutorials&amp;rev=1327029207&amp;do=diff</link>
        <description>This section contains all available tutorials about slick2D.

Spiegel tutorials

	*  Spiegel tutorials - Explains the ins and outs of Slick2D by making complete games.
		*  01 - A Basic Slick Game - Explains how to make a simple game in Slick.
		*  02 - SlickBlocks - Explains how to create a tetris clone game.  
		*  03 - Slickout - Explains how to create a breakout clone.</description>
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        <dc:date>2011-12-20T23:50:23+00:00</dc:date>
        <dc:creator>Sam Richard</dc:creator>
        <title>shaking_the_camera</title>
        <link>http://slick.cokeandcode.com/wiki/doku.php?id=shaking_the_camera&amp;rev=1324425023&amp;do=diff</link>
        <description>Thetranslate method in the Graphics class can be used to translate the entire context. This is useful for creating the effect of moving the view-port. 

A full screen shake effect can be created by calling Graphics.translate on varying offsets and eventually returning to the original state.</description>
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        <dc:date>2011-11-27T01:30:59+00:00</dc:date>
        <dc:creator>Liam</dc:creator>
        <title>02_-_tiledmapplus_tutorial_1</title>
        <link>http://slick.cokeandcode.com/wiki/doku.php?id=02_-_tiledmapplus_tutorial_1&amp;rev=1322357459&amp;do=diff</link>
        <description>Intro

I wrote this library to extends Slick's support for TiledMap's. You can find it here&lt;http://slick.javaunlimited.net/viewtopic.php?t=3823&amp;highlight=&gt;.  

Snippets

I have compiled a list of snippets of code, as there isn't really a point in writing a tutorial, without knowing what the purpose of the game is.</description>
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