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       <dc:date>2010-03-10T01:58:45+00:00</dc:date>
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        <dc:date>2010-01-31T15:57:00+00:00</dc:date>
        <dc:creator>Tiago Costa</dc:creator>
        <title>03_-_slickout</title>
        <link>http://slick.cokeandcode.com/wiki/doku.php?id=03_-_slickout&amp;rev=1264953420&amp;do=diff</link>
        <description>PATH TO GLORY : SlickOut

 Hi, once again we'll start out to make another simple game for Slick2D.

This time we'll make Slickout, a simple BreakOut/Arkanoid clone, where we can load entire levels from a file.

I had written this tutorial using the Spartan Framework, but I've given up on that since this is all about making games using Slick2D and no other tool.</description>
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        <dc:date>2010-01-13T17:40:10+00:00</dc:date>
        <dc:creator>Tiago Costa</dc:creator>
        <title>tutorials</title>
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        <description>This section contains all available tutorials about slick2D.

NetBeans IDE Tutorials

A section of tutorials for the NetBeans IDE. 

	*  NetBeans Tutorials - Teaches users how to set up slick in NetBeans. 
		*  Create A Project Template - Users learn how to create their own Slick Basic Game Template that automatically includes the Slick Libraries.</description>
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        <dc:date>2009-12-30T11:57:06+00:00</dc:date>
        <dc:creator>james</dc:creator>
        <title>webstart</title>
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        <description>Java Webstart is a very handy way of deploying your game or application over the web. Fortunately, Slick makes it easy to enable your application for use with webstart. For more information see the Webstart Docs, or have a look at Kev's Webstart Walkthrough.</description>
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        <dc:date>2009-12-22T02:43:03+00:00</dc:date>
        <dc:creator>sipieter nicolas</dc:creator>
        <title>04_-_slopes_and_collisions</title>
        <link>http://slick.cokeandcode.com/wiki/doku.php?id=04_-_slopes_and_collisions&amp;rev=1261449783&amp;do=diff</link>
        <description>wip: start implenting collisions and time things
  wip: try formating the page layout, put some stuffs for more readibility
  wip
 

Below is the revised code, to allow interaction with the level elements (blocks) so now you cannot walk through walls, floors and roofs anymore. Two new class were created, Block.java and BlockMap.java. Block is the class responsible for creating shapes you collide with.  BlockMap class, gather data from your map file and send informations to Block class like where…</description>
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